Tanks for Nothing
The spiritual successor to The Tank Game and my final group project for the year. For this game we tried to build on what made the tank game fun as well as adding more depth to the combat, completely reworking the movement and shooting mechanics as well as letting the players customize their tanks.
The main difference between Tanks For Nothing and the Tank Game prototype is the movement system, whilst the prototype was grid-based, Tanks For Nothing has completely free movement and independent aiming for the turret.
Concept art and screenshots