Pocket Plunder - 7 day gamejam
Jess Cooper: www.jesscooper.net
An early test of a pirate game idea I recently did for a 7 day gamejam. I programmed entirely in kismet and did most of the assets in the scene, not including the UDK rocks. Had some help texturing as well.
This was also a good mobile shader test, I was experimenting with vertex animations to make the ocean appear to be more wavey.
I plan to continue this in the future with improved environments, controls, UI design and far less bugs :3
I also have a multiplayer component planned for future iterations.
Check back regularly as I will update this space with further developments of the game.