The first game I worked on that got a commercial release. Lumi iOS is a port of the Xbox 360 indie game for the apple iOS devices which included both iPhone and iPad releases.
My role on this project was predominantly level design. I had a hand in the redesign of some levels, from tweaking the positions of objects and enemies to a complete redux of one of the later levels.
The game was lauded on its mobile release:
digitalhippos.com - “It's a watercolor book come to life”
Softonic – “Lumi HD is a great presentation of puzzle and platform game play.”
Paste Magazine – Game of the Week – 8.8/10